Reconstructing the form and atmosphere of part of the Waitomo caves.
Building the environment
Created with Matthew Bland and Michael Bambury, Waitomo is a virtual reconstruction of part of the caves. The project brought the shape of a physical place into an environment assembled in Unity.
My contribution
I modelled the cave, worked on programming and lighting, and integrated assets. Those parts had to work together: the model establishes the space, the lighting shapes how it is seen, and the integration brings it into the virtual environment.